SynClan

Artistic and asymmetric video walls

For walls that are not a neat grid. Screens at angles, screens of different sizes, screens arranged as a shape rather than a rectangle, all playing as one picture.

An asymmetric video wall: screens at different angles and sizes playing one image across all of them.

What makes it different

Most signage software assumes a rectangle. SynClan is built for the arrangements that are not: screens at angles, screens of different sizes, screens hung as a shape, all playing one picture with frame-level synchronisation and no upper bound on total resolution. It goes beyond 4K.

It drives projectors, LCD panels and LED walls, and it corrects for the thing that gives most video walls away. Bezel management accounts for the frame around each panel so a line crossing the wall arrives where the eye expects rather than jumping at every join.

Design the wall before you build it

The manager lays out the stage first. You arrange the screens as they will actually hang, crop and rotate the video across them, and simulate the result before anything is installed or a single bracket is drilled.

That is worth more than it sounds. A wall that looks right in a drawing and wrong on the plasterboard is an expensive afternoon, and this is where that gets found.

Keeping it running

The manager holds real-time health logs for every player on the wall and gives remote playback control over one screen or all of them. The player reports its status back continuously, monitors its own health, and keeps playback, debug and audit logs.

A content change reflects on the wall in close to real time, so an update is not a trip to the site.

What it runs on

The player is Windows-based and performs well on ordinary decent-specification hardware rather than anything proprietary. Video, images and live inputs all play: a capture card brings in live television, a camera, or a VGA, DVI or HDMI source as part of the wall.

The two modules

SynClan Manager

Where the wall is designed and simulated, with cropping, rotation, bezel correction and edge blending, plus remote control and health logs for every player.

SynClan Player

Plays the media with frame-level synchronisation so the arrangement reads as one display. Windows-based, self-monitoring, and logging what it played.

Where it goes

Retail floors, foyers, showrooms and venues, where the screen is part of the fit-out rather than a noticeboard. Support covers the devices and the software so the wall keeps running after installation day.

Questions we get asked

Do the screens have to be identical?
No. Mixed sizes and asymmetric arrangements are the point of it. Screens can sit at angles and at different scales and still carry one image.
Will the joins between panels show?
Bezel correction accounts for the frame around each panel, so an image crossing the wall lines up across the gaps instead of stepping at every join.
Can we see the wall before we build it?
Yes, and you should. The manager simulates the layout so the arrangement is proven on screen before anything is mounted.
How many screens can one wall have?
There is no practical limit in the software at the sizes a business is likely to build. The real constraints are the hardware driving it and the room it is going in.
Can it show live television or a camera?
Yes, through a capture card, as part of the wall rather than on a separate screen.

Tell us how many screens and where.

Screen count, room shape and how often content changes decide which of the three is right for you. Every installation is quoted on its own.

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